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Revista CD Expert 41
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CD Expert nº 41.iso
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Hellboy
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data1.cab
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security_room_e2_setup.ech
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Text File
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2000-08-18
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23KB
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260 lines
NOTICE driver.c( 157): Command line: C:\DEVELOP\BIN\SCRIPT.EXE C:\data\e2\script\security_room_e2_setup.scp \\cryo\hellboy\data\win\script\security_room_e2_setup.scw -o -o
NOTICE driver.c( 158):
NOTICE gameglobals.c( 21): Initializing game_globals.
NOTICE config.c( 148): Reading SES 'c:\develop\bin\hellboy.cfg'
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\hb_set_e2.enw', entity_list_size = 0
NOTICE entity_io.c( 141): win_entity_flag = 1572925
NOTICE entity_io.c( 142): win_entity_type = 1.
NOTICE model_io.c( 33): Reading MOW '\\cryo\hellboy\data\win\model\hb_spaz.mow'
NOTICE entity_io.c( 161): new_entity->u.win_character->mow_model->mow_joint_array_size = 27.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hellboy.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hellboy.
NOTICE ai_io.c( 48): Loading hb_set_e2 from file...
NOTICE ai_io.c( 57): Reading INT file 'c:\data\win\ai\hb_set_e2.int'
NOTICE anim_io.c(1326): Parsing AST 'c:\data\win\animtab\hb_set_e2.ast'
NOTICE model_io.c( 33): Reading MOW '\\cryo\hellboy\data\win\model\hb_spaz.mow'
00B33068: accept
NOTICE anim_io.c( 243): Reading AST 'c:\data\win\animtab\hb_set_e2.ast'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_walk_r_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_run.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_walk_back_r_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_r_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_r_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_l_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_l_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_r_1_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_r_2_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_l_1_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_l_2_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_r_2_to_run_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_l_2_to_run_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_run_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_run_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_run_pt_1_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_run_pt_2_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_run_pt_1_to_walk_r_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_run_pt_2_to_walk_l_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_r_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_r_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_l_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_l_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_r_1_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_r_2_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_l_1_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_back_l_2_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_jump_back.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_right_start.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_right_end_30.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_right_end_90.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_left_start.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_left_end_30.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_left_end_90.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_to_ground.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_superficial.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_from_front.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_from_back.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_from_left.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_from_right.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_hard_from_front.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_hard_from_front_get_up.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_hard_from_back.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_hard_from_back_get_up.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_stonearm_punch.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_draw_gun_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_point_gun.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_point_gun.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_point_gun_turn_right.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_point_gun_turn_left.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_shoot_gun.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_point_gun_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_point_gun_to_holster_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_point_gun_to_holster_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_holster_gun.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_reload_gun.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_door_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_door_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_door_try.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_door_away_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_door_away_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_door_away_try.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_push_gate_open_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_push_gate_open_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_locked_gate.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_walk_stairs_up.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_stairs_up.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_stairs_up_to_walk.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_idle_to_walk_stairs_down.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_stairs_down.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_walk_stairs_down_to_walk.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_up_object_ground_pt_1.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_up_object_ground_pt_2.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_pt_1_from_wall.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_pt_2_from_wall.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_look_around.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_unlocking_tomb_door.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_elev_up.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_play_organ.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_play_organ_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pull_book.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_book.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_light_map.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_throw_emma.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_pt_1_desk_drawer.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_open_pt_2_desk_drawer.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_pt_1_drawer_keys.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_pt_2_drawer_keys.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_climb_thru_window.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_give_drug_to_madman.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_give_drugs_herman.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_climb_ladder.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_climb_bunker_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_pt_1_valve_cherubs.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_turn_pt_2_valve_cherubs.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_pt_1_doc.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_pick_pt_2_doc.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_dry_doc.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_put_pipe_in_fan.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_jump_trapdoor.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_land_from_jump.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_impale_froggy.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_spiral_downward.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_throw_gun.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_sword_to_holster.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_sword_from_holster.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_hit_flinch_step_back.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_light_pt_1_torch.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_light_pt_2_torch.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_flesh_arm_punch.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_combat_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_knockout_punch.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_combat_idle_to_idle.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_take_a_shit.trw'
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\hb_wash_hands.trw'
NOTICE entity_io.c( 445): new_entity->u.win_character->mow_model->mow_appendage_array_size = 8.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[0] is 0.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[1] is 3.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[2] is 1.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[3] is 4.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[4] is 4.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[5] is 3.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[6] is 3.
NOTICE entity_io.c( 467): segment_key_array_size for sphere_key_array[7] is 5.
NOTICE entity_io.c( 494): 15 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\hb_set_e2_cam.enw', entity_list_size = 1
NOTICE entity_io.c( 141): win_entity_flag = 4
NOTICE entity_io.c( 142): win_entity_type = 4.
NOTICE entity_io.c( 494): hb_set_e2_cam has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\persist.enw', entity_list_size = 2
NOTICE entity_io.c( 141): win_entity_flag = 131133
NOTICE entity_io.c( 142): win_entity_type = 1.
NOTICE entity_io.c( 486): model has no appendages. Defaulting to 0 appendages.
NOTICE entity_io.c( 494): persist has a win_state_array_size 155.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_ambient.enw', entity_list_size = 3
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_ambient has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_e2_env.enw', entity_list_size = 4
NOTICE entity_io.c( 141): win_entity_flag = 1572925
NOTICE entity_io.c( 142): win_entity_type = 2.
NOTICE collide.c( 74): Loading collision data security_room_e2_floor_3d.
NOTICE collide.c( 74): Loading collision data security_room_e2_perim_2d.
NOTICE collide.c( 74): Loading collision data security_room_e2_to_game_room.
NOTICE collide.c( 74): Loading collision data security_room_e2_switch_trig.
NOTICE collide.c( 74): Loading collision data security_room_e2_camzone_01.
NOTICE collide.c( 74): Loading collision data security_room_e2_camzone_02.
NOTICE collide.c( 74): Loading collision data security_room_e2_camzone_04.
NOTICE collide.c( 74): Loading collision data security_room_e2_camzone_05.
NOTICE collide.c( 74): Loading collision data security_room_e2_camzone_06.
NOTICE collide.c( 74): Loading collision data security_room_e2_camzone_07.
NOTICE entity_io.c( 494): security_room_e2_env has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_e2.enw', entity_list_size = 4
NOTICE entity_io.c( 141): win_entity_flag = 1573053
NOTICE entity_io.c( 142): win_entity_type = 1.
NOTICE model_io.c( 33): Reading MOW '\\cryo\hellboy\data\win\model\security_room_e2.mow'
NOTICE entity_io.c( 161): new_entity->u.win_character->mow_model->mow_joint_array_size = 1.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_cabinet_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_cabinet_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_botwall_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_botwall_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_floor_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_floor_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_topwall_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_topwall_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_chair_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_chair_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_ceiling_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_ceiling_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_piller_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_piller_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_doorarch_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_doorarch_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_cab_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_cab_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_topwall1_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_topwall1_e2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\gr_light_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for gr_light_e2.
NOTICE entity_io.c( 486): model has no appendages. Defaulting to 0 appendages.
NOTICE entity_io.c( 494): security_room_e2 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\asylum_high_security_door.enw', entity_list_size = 5
NOTICE entity_io.c( 141): win_entity_flag = 61
NOTICE entity_io.c( 142): win_entity_type = 1.
NOTICE model_io.c( 33): Reading MOW '\\cryo\hellboy\data\win\model\hs_door_spaz.mow'
NOTICE entity_io.c( 161): new_entity->u.win_character->mow_model->mow_joint_array_size = 2.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_door_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_door_e2.
NOTICE anim_io.c(1326): Parsing AST 'c:\data\win\animtab\door.ast'
00B33068: accept
NOTICE anim_io.c( 243): Reading AST 'c:\data\win\animtab\door.ast'
NOTICE anim_io.c( 488): end_time before begin_time at c:\data\win\animtab\door.ast(58)
NOTICE anim_io.c(1195): Reading TRW '\\cryo\hellboy\data\win\anim\open_door.trw'
NOTICE entity_io.c( 486): model has no appendages. Defaulting to 0 appendages.
NOTICE entity_io.c( 494): 1 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_new_switch.enw', entity_list_size = 6
NOTICE entity_io.c( 141): win_entity_flag = 1572925
NOTICE entity_io.c( 142): win_entity_type = 1.
NOTICE model_io.c( 33): Reading MOW '\\cryo\hellboy\data\win\model\hs_new_switch.mow'
NOTICE entity_io.c( 161): new_entity->u.win_character->mow_model->mow_joint_array_size = 3.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_lever_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_lever_e2.
NOTICE entity_io.c( 486): model has no appendages. Defaulting to 0 appendages.
NOTICE entity_io.c( 494): security_room_new_switch has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\hs_window.enw', entity_list_size = 7
NOTICE entity_io.c( 141): win_entity_flag = 63
NOTICE entity_io.c( 142): win_entity_type = 1.
NOTICE model_io.c( 33): Reading MOW '\\cryo\hellboy\data\win\model\hs_glass.mow'
NOTICE entity_io.c( 161): new_entity->u.win_character->mow_model->mow_joint_array_size = 1.
NOTICE shader_io.c( 50): Reading SHW '\\cryo\hellboy\data\win\shader\hs_glass_e2.shw'
NOTICE d3dtextr_dx7.cpp( 188): d3dtextr_dx7_load_texture_image called for hs_glass_e2.
NOTICE entity_io.c( 486): model has no appendages. Defaulting to 0 appendages.
NOTICE entity_io.c( 494): hs_window has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_1.enw', entity_list_size = 8
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_1 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_2.enw', entity_list_size = 9
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_2 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_3.enw', entity_list_size = 10
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_3 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_4.enw', entity_list_size = 11
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_4 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_5.enw', entity_list_size = 12
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_5 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_6.enw', entity_list_size = 13
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_6 has a win_state_array_size 0.
NOTICE entity_io.c( 118): Reading ENW '\\cryo\hellboy\data\win\entity\security_room_light_7.enw', entity_list_size = 14
NOTICE entity_io.c( 141): win_entity_flag = 0
NOTICE entity_io.c( 142): win_entity_type = 3.
NOTICE entity_io.c( 494): security_room_light_7 has a win_state_array_size 0.